DSP tutorial: Image loading
Last modified: March 18th, 2012This simple example loads an image file and displays it in a window using a pixel buffer.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 | public class ImageLoading extends JPanel { private static final long serialVersionUID = 1L; static Color displayedImage[][] = new Color[320][256]; static BufferedImage image = null; @Override public void paintComponent(Graphics g) { super.paintComponent(g); // drawing the image to the screen for (int y = 0; y < 256; y++) { for (int x = 0; x < 320; x++) { g.setColor(displayedImage[x][y]); g.drawLine(x,y,x,y); } } } public static void main(String[] args) { // loading the image try { image = ImageIO.read(new File("csaj2.png")); } catch (IOException e) { } JFrame frame = new JFrame("ImageLoading"); frame.setSize(350, 300); // making the app close when the app window gets closed frame.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { System.exit(0); }}); frame.getContentPane().add(new ImageLoading()); frame.setVisible(true); // copying the loaded image to the displayed image buffer for (int y = 0; y < 256; y++) { for (int x = 0; x < 320; x++) displayedImage[x][y] = new Color(image.getRGB(x, y)); } } } |
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